Lynda.com Nuke 5 Essential Training DVD | 1.68GB
Nuke 5 Essential Training was created and produced by Steve Wright. We are honored to host his material in the lynda.com Online Training Library®. Nuke 5 Essential Training is designed for digital artists already familiar with compositing visual effects using programs like Adobe After Effects or Shake. This course provides a solid foundation in operating Nuke, using the core functions of keying, motion tracking, and color correcting, as well as Nuke’s key strength, 3D compositing. Tour the Nuke user interface, its unique color management system, and overviews of HDR images, masking, keyframe animation, and 2D and 3D motion blur. Exercise files accompany the course.
Topics include:
* Navigating the Nuke 5 interface
* Building node trees
* 2D transformations
* Rotoscoping
* Keyframe animation
* Editing animation curves
* Color correcting
* Multi-pass CGI compositing
* Working with Nuke channels
* Bluescreen and greenscreen compositing
* 2D motion tracking
* Math expressions
* 3D compositing
Course Contents
1. The Nuke Workflow
Welcome
Touring the interface
Keyboard shortcuts
Building node trees
Editing node trees
Node tree operations
Viewer nodes
Viewer navigation commands
Timeline controls
Project settings
Adjusting node parameters
Undo and Redo
Adjusting additional node parameters
The Node tab
Project: Compositing a jet fighter over clouds
Creating a flipbook
Rendering to disk
2. Transformations and Animation
The Transform Jack
Setting keyframes
Motion blur
Showing and hiding curves
Navigating in the Curve Editor
Editing curves
Curve types
Linking parameters
Link expressions
Math functions
Resizing and cropping different formats
Bounding boxes
Reformatting images
Cropping images
The Merge node
Image blending operations
3. Working with Color
Color management in Nuke
Color management workflow
Using LUTs
Working with pre-multiplied CGI images
Preprocessing images for the viewer
The Color Picker
The Grade node
Setting Grade node parameters
The ColorCorrect node
The ColorLookup node
ColorLookup node workflow
The HueCorrect node
Drawing shapes with the Bezier node
Keyframing animation with the Bezier node
Additional Bezier node controls
Masking operations in the Bezier node
4. Compositing CGI
Nuke's channel management system
The relation of the channels to the viewer
The Shuffle node
The Copy node
Creating new channels
Processing channels
The ShuffleCopy node
The ChannelMerge node
Compositing CGI
Adjusting the multi-pass composite
Compositing a multichannel element in an EXR file
The B-side paradigm
Setting up a motion tracker
Offset tracking
Applying tracking data
Performing a match move
Tracking Bezier control points
Tracking a four-corner pin shot
5. Keying and Timing
The Keyer node
Using the HSV tool as a chroma keyer s
The Difference node
Understanding how Primatte works
Setting up a basic Primatte key
More Primatte operations
Degraining a garbage matte
Setting up the IBK Color node
Adjusting the IBK Color node
Adjusting the IBK Gizmo node
Adjusting the edges
Filling in the core matte
Autolevels
Using the IBK Gizmo color pick mode
Adding more control to blended edges
The great keying delusion
The Keymix node
Using Keymix within a keyer
How the Addmix node works
Compositing with the Addmix node
The Read node
The FrameHold node
The TimeOffset node
The Retime node
Upgrades to the Read node in Nuke 5.2
Variable speed timing
6. 3D Basics
Overview of the 3D tools
Navigating the 3D viewer
Adding a 3D card
Adding a 3D cube
Adding a 3D cylinder
Adding a 3D sphere
The ReadGeo and WriteGeo nodes
Adding a 3D camera
Animating a camera move
The Scanline Render node
Viewing geometry over the background
The Scene node
Adding lights to a scene
Adding multiple cameras
Projecting textures onto a plane
Projecting textures onto a sphere
Projecting textures onto a cylinder
Adding an Axis node
Connecting the camera to the UV project node
7. Animation and Shaders
Basic Bicubic operations
Adding more control points
Animating bicubics
Transforming geometry
Hierarchical animation
Setting geometry to look at a target
The DisplaceGeo node
The ProcGeo node
The Trilinear node
The Diffuse node
The Phong node
The Project3D node
Creating a material
The ApplyMaterial node
Environment lighting
8. 3D Production Techniques
3D motion blur
Anti-aliasing
The Motion Blur 3D node
The Motion Blur 2D node
Project: Adding a 3D background to a clip
Roughing in the background
Aligning the background
Project: The Pan-n-Tile shot
Setting up a reference cylinder
Setting up the tile cards
Positioning the tile cards
Aligning the tile cards
Setting the Z-Blend
Project: The camera projection
Viewing the wireframe over the background
Setting up the projection
Roughing in the first tower
Adding the projection camera
Adding the scene camera
Project: 3D re-projection
Creating the re-projection
TYPE : BOOKWARE
Cracker : iRONiSO
PACKAGER : iRONiSO
TOTAL CDs: 1 DVD
SUPPLiER : TEAM iRON
PLATFORM : WINDOWS
FORMAT : ISO
RLS DATE : 03/20/10
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